//
//  GDMHomeController.swift
//  GDMweibo
//
//  Created by mac on 15/11/25.
//  Copyright © 2015年 mac. All rights reserved.
//

import UIKit

class GDMHomeController: GDMBasicController {

    override func viewDidLoad() {
        super.viewDidLoad()

      
    }

//    现在的这个设置view上的内容要是放在viewDidLoad()上这个程序就只会加载一次，要想每一次这个view显示出来的时候，就会转动，所以放在viewDidAppear里
//    override func viewWillAppear(animated: Bool) {
//    
////        现在这两个都是可以的
////    super.viewDidAppear(animated)
////        最好是不要把代码写在这里面的，因为要是如果设置动画的时候设置成了nil有的时候就会出现在点击到别的界面就不跳转了
//        super.viewWillAppear(animated)
//        
// visitorLoginView?.setupInfo("visitordiscover_feed_image_house", message: "关注一些人，回这里看看有什么惊喜" , isHome: true)
//        
//    }

    override func viewDidAppear(animated: Bool) {
        super.viewDidAppear(animated)
        visitorLoginView?.setupInfo("visitordiscover_feed_image_house", message: "关注一些人，回这里看看有什么惊喜" , isHome: true)
        
    }
    
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 0
    }

    override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return 0
    }

    /*
    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath)

        // Configure the cell...

        return cell
    }
    */

    /*
    // Override to support conditional editing of the table view.
    override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
        if editingStyle == .Delete {
            // Delete the row from the data source
            tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
        } else if editingStyle == .Insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}
